![]() ![]() Data needs to be in alpha channel, so typically Alpha8 texture format.Projector/Shadow also requires alpha channel to be present (typically Alpha from Grayscale option is ok).Turn on “Border Mipmaps” option in import settings.Make sure texture wrap mode is set to “Clamp”.When configuring a Material to use with the Projector/Light and Projector/Multiply shaders, be aware of the following: Objects in Layers that you specify here will not be projected upon. This is only used if Orthographic is enabled. ![]() If enabled, the Projector will be Orthographic instead of perspective. ![]() This allows you to tune the height and width of the Projector. ![]() This is only used if the Projector is not Orthographic.Īspect Ratio The relationship of an image’s proportional dimensions, such as its width and height. Objects beyond this distance will not be projected upon. Objects in front of the near clip plane will not be projected upon. You can use the Prefab as is in your Project, modify it, or examine it to see how it is configured.
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